Game Developer

About me

At the start of 2015 I left my position as CTO at mobile games company Stick Sports to pursue my own ideas for games.

My first game is Freak Factory, which I released in August 2015. It is a game with a unique core mechanic, designed for children but with universal appeal. It is available on iOS, Android, and Windows Phone.

I have started creating my second game, Intergalactic Delivery Driver. It is a game about delivering parcels around the universe, flying spaceships though busy junctions, asteroid storms and wars, and trying to stay out of trouble.

Development on Interactive Delivery Driver is on hold while I work at King, prototyping ideas for a new Call of Duty mobile game.

My 24-year career spans a range of development roles including

  • CTO at Stick Sports
  • Prototype developer at King
  • Technical Architect at BrightTALK
  • Lead Developer at EA Criterion
  • Freelance programmer, consultant, trainer and troubleshooter at many organisations including The United Nations, The British Museum and The Science Museum

I have worked across a number of genres including games on iOS, Android, XBox and PlayStation, desktop applications, installations in museums and galleries, educational software and web applications.

I like to encourage and help other developers to improve their skills. As a consultant I taught bespoke training courses for many clients and I continue to speak at conferences and user groups.

I am also the developer of a number of open-source projects.

Also, I misspent my youth as a contemporary dance choreographer and dancer. I had my own dance company and my productions were performed around the UK and mainland Europe.

You can read my resumé here.

Contact me