Flint 2.0 released
27th October 2008
I released version 2.0 of Flint particles today. This features one bug-fix and a number of minor speed enhancements over the beta that has been available for the past couple of weeks. I’ve also added an mxp installer to the downloads, and tested everything with Flash CS4. As usual, you can find more on the Flint website.
I’ll be taking a short break from Flint while I catch up on some other work, then I plan to push the 3D features further, with better integration with Away3D and Papervision3D and the addition of support for Sandy.
Here’s an example of the new version of Flint doing flocking in 3D.
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2 Comments add your own
This is really cool…
nobleflash | 4th November 2008 at 06:01
Hello Richard,
your Flint particles framework looks very nice.
Great job! I’ve added some of your particles to my new game
http://blog.3datweb.com/post/Balanced-ball-game.aspx
Milan S. | 29th April 2009 at 18:22
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