Posts tagged as '3D'

Bugs in Vector3D and Matrix3D

This is part 4 of a 4 part series comparing Coral, a derivative of the 3D math classes that used to be in the Flint Particles project, and Flash’s native 3D math classes.

In the first post I introduced Coral,...

Performance of Coral vs Vector3D and Matrix3D

This is part 3 of a 4 part series comparing Coral, a derivative of the 3D math classes that used to be in the Flint Particles project, and Flash’s native 3D math classes.

In the first post I introduced Coral,...

Architecture of Coral vs Vector3D and Matrix3D

This is part 2 of a 4 part series comparing Coral, a derivative of the 3D math classes that used to be in the Flint Particles project, and Flash’s native 3D math classes.

In the first post I introduced Coral,...

Introducing Coral, an Actionscript library for 3D Math

The experience of Flint

I started work on Flint Particles before Flash 10 was launched, so back then I created my own 3D mathematics classes for Flint. At the time this was not unusual – Away3D and Papervision3D had their own Number3D and Matrix3D classes, for...

Flint does Papervision3D and Away3D

Today I released a new alpha of version 2 of the Flint particle system. This version adds renderers for Papervision3D and Away3D to the library, so that particle effects can be integrated with a 3D scene in these libraries…

3D version of Flint Particle System

Today I released the alpha of version 2 of Flint. This version does 3D particle effects as well as 2D effects. The alpha is fairly stable and can be downloaded from Google code.

The 2D effects have some enhancements over previous versions. The 3D effects are all new, and include most of the features from 2D,...

If I had more time

One of the frustrations of being busy with client work is the lack of time to investigate, experiment and play with interesting stuff. One day I’ll have time to try all this stuff but until then, here’s a simple list of the flash/flex tools I’d like to play with. Maybe you’ll find something interesting here…