Today I released a new alpha of version 2 of the Flint particle system. This version adds renderers for Papervision3D and Away3D to the library, so that particle effects can be integrated with a 3D scene in these libraries.
For Away3D Flint has one renderer, the Away3D renderer, that uses any Away3D Object3D type for displaying each particle inside an ObjectContainer3D. This lets you use 2D sprites or 3D objects for the particles.
For Papervision3D, Flint has three renderers –
- A pixel renderer that displays each particle as a pixel in a Papervision Pixels object.
- A particle renderer that displays each particle in a Papervision Particles object using a Papervision particle.
- A basic renderer that displays each particle in a DisplayObject3DContainer using a Papervision DisplayObject3D object.
In all cases, the renderer sets the appropriate properties of the particle’s display object based on the state of the particle system and leaves the 3D engine to do the drawing.
Flint can be downloaded from the Google Code repository. Along with the source download, you’ll find documentation and examples using the new features.
Have fun with this, and if you find any bugs or spot a better way to do something please let me know via the Flint forum.
Today I released the alpha of version 2 of Flint. This version does 3D particle effects as well as 2D effects. The alpha is fairly stable and can be downloaded from Google code.
The 2D effects have some enhancements over previous versions. The 3D effects are all new, and include most of the features from 2D, along with some new stuff. At the moment, rendering is done via Flint’s own new 3D renderers, but I’m developing renderers for Papervision3d, Away3d and Sandy3d so that Flint can be used as a particle system with any of these 3d libraries too.
Here’s an example.
Use W,A,S,D keys to track in/out and left/right. Use cursor keys to pan and tilt. Use page-up/page-down to raise and lower the camera.
As always, find out more about Flint from the project website.
One of the frustrations of being busy with client work is the lack of time to investigate, experiment and play with interesting stuff. One day I’ll have time to try all this stuff but until then, here’s a simple list of the flash/flex tools I’d like to play with. Maybe you’ll find something interesting here.
Flash Player 10 beta
Lots of cool new stuff in the Flash Player 10 beta, if only I had time to try it out.
I still haven’t had time to do much with 3D in Flash (although I need to know to get Flint working in the 3D engines). I want time to experiment with the 3D engines and discover their strengths and weaknesses.
I also want time to try out the 2D and 3D physics engines.
There’s a number of Flex tools/libraries that I want to investigate. Top of the list are
What I’m doing now
Meanwhile, I only have a little spare time, which I’m using to develop the next version of Flint. I have some other personal projects I want to work on but they are all on hold for now.