The brilliant Critical Distance have proposed “Choreography” as the topic for their March collection of Blogs of the Round Table and I think, as a choreographer turned game developer, I should have something to say on this. I pondered what to write and eventually decided to write about just one game, the wonderful Monument Valley by ustwo. Continue reading
This blog post was originally published on the Develop:Brighton website on 26 June 2015.
I remember as a choreographer at dance school showing my choreography teacher my first dance piece. I’d spent a term making this dance, working with three dancers who were studying with me. This was extra-curricular activity but I wanted to make this dance and I felt good about it. So, in search of praise I asked my choreography teacher, Ingegerd Lonnroth, to look at it. Continue reading
This blog post was originally published on Gamasutra on 17 June 2015.
Before I became a game developer I was an independent contemporary dance choreographer with my own dance company. And in my 14 years creating dances, and a further 14 creating games, I’ve experienced all sorts of collaborations. For me, there are three key ingredients to a good collaboration. Continue reading
It’s a little known fact that before I became involved in game development I was a choreographer. Yes, I have a degree in Maths, and I started programming computers when I was 12, but after getting that degree I went to dance school in London and got another degree, this time in contemporary dance and choreography. I followed this by forming my own dance company and spent the next ten years choreographing dances.
Which begs the question of how I got into game development. Most choreographers do something else to supplement their choreography income, it comes with the low-pay high-satisfaction territory. Some teach dance or do other dance related work, others wait tables in restaurants. I wrote code – it paid better and I enjoyed it. Eventually, a few years back, I stopped choreographing and focused entirely on game development.
Which is all background to what I want to talk about. Reading Daniel Cook’s recent article, How Revolutionaries become The Man, and particularly the section on game design teaching, caused me to remember, and dwell on, how I was taught choreography. Continue reading
Many years ago I did a lot of work involving interactive dance. Some of the experiments I created used to exist in other locations that have now disappeared. I’m placing them here so they can still be found.
Progressive is a short dance film. This quicktime is small because I made it a long time ago when broadband was just a dream.
Web Dances (1996-1997)
Web Dances is a set of four dance related interactive projects. They’re very small experiments and over ten years old now. They all exist in one shockwave file.
Waterfall is an interactive CD-ROM, although I’m now making it available for download (200Mb). It combines live action and user control to let the user interact with and influence the dance as it takes place.