Posts tagged as 'Coral'
Bugs in Vector3D and Matrix3D
This is part 4 of a 4 part series comparing Coral, a derivative of the 3D math classes that used to be in the Flint Particles project, and Flash’s native 3D math classes.
In the first post I introduced Coral,...
Posted on 24 February 2011 | 7 comments | continue reading
Performance of Coral vs Vector3D and Matrix3D
This is part 3 of a 4 part series comparing Coral, a derivative of the 3D math classes that used to be in the Flint Particles project, and Flash’s native 3D math classes.
In the first post I introduced Coral,...
Posted on 24 February 2011 | 1 comment | continue reading
Architecture of Coral vs Vector3D and Matrix3D
This is part 2 of a 4 part series comparing Coral, a derivative of the 3D math classes that used to be in the Flint Particles project, and Flash’s native 3D math classes.
In the first post I introduced Coral,...
Posted on 24 February 2011 | 1 comment | continue reading
Introducing Coral, an Actionscript library for 3D Math
The experience of FlintI started work on Flint Particles before Flash 10 was launched, so back then I created my own 3D mathematics classes for Flint. At the time this was not unusual – Away3D and Papervision3D had their own Number3D and Matrix3D classes, for...
Posted on 24 February 2011 | 1 comment | continue reading