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<channel>
	<title>Richard Lord &#187; Flint</title>
	<atom:link href="http://www.richardlord.net/blog/tag/flint/feed" rel="self" type="application/rss+xml" />
	<link>http://www.richardlord.net</link>
	<description>Actionscript/Flex, PHP and Java developer</description>
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	<language>en</language>
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		<item>
		<title>Flint Particles 2.1.3 released</title>
		<link>http://www.richardlord.net/blog/flint-particles-213-released</link>
		<comments>http://www.richardlord.net/blog/flint-particles-213-released#comments</comments>
		<pubDate>Mon, 16 Nov 2009 09:18:34 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/flint-particles-213-released</guid>
		<description><![CDATA[<p>Last week, I released version 2.1.3 of <a href="http://flintparticles.org/">Flint Particles</a>. This release includes a new action called TweenToZone. This enables the tweening of particles to random points within a zone, which makes effects like this possible...</p>

<p>Full details of what's new in this version are <a href="http://flintparticles.org/blog/version-213-released">on the Flint website</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Last week, I released version 2.1.3 of <a href="http://flintparticles.org/">Flint Particles</a>. This release includes a new action called TweenToZone. This enables the tweening of particles to random points within a zone, which makes effects like this possible</p>

<div class="spaced"><div id="swf4c532a3b3abe5">
<p><b>Flash required:</b> You need version 9 or later of the free Flash player from Adobe to use this content. To download and install the free player from Adobe's web site <a href="http://get.adobe.com/flashplayer/">click here</a>.</p>
</div>
<script type="text/javascript">
var params = {loop:"false",quality:"high",allowfullscreen:"true"};
var flashvars = {};
swfobject.embedSWF("/images/blog/LogoTween.swf", "swf4c532a3b3abe5", "400", "100", "9.0.124", "/images/swf/expressInstall.swf", flashvars, params, {} );
</script></div>

<p><a href="http://flintparticles.org/examples/logotween">View the source.</a></p>

<p>Full details of what&#8217;s new in this version are <a href="http://flintparticles.org/blog/version-213-released">on the Flint website</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.richardlord.net/blog/flint-particles-213-released/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New line renderers in Flint</title>
		<link>http://www.richardlord.net/blog/new-line-renderers-in-flint</link>
		<comments>http://www.richardlord.net/blog/new-line-renderers-in-flint#comments</comments>
		<pubDate>Tue, 01 Sep 2009 14:10:13 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/new-line-renderers-in-flint</guid>
		<description><![CDATA[<p>I released version 2.1.2 of <a href="http://flintparticles.org/">Flint</a> today. This version features a number of small changes and two new renderers. The new renderers draw particles as lines rather than discrete images. Each particle is rendered by drawing a line from its previous location to its current location, which enables the creation of effects like hair and grass. You can read about all the changes <a href="http://flintparticles.org/blog/version-212-released">on the Flint website</a>.</p>

<p>Also on the site and in the downloads is a new example using the new renderers to create grass.</p>

<p><a href="http://flintparticles.org/examples/grass">View the source.</a></p>

<p>The grass will look different every time. I have deliberately made this draw slowly so the effect can be seen. It could be rendered much more rapidly by adjusting the parameters. The grass could also be draw instantaneously as a static image by using the <a href="http://flintparticles.org/docs/org/flintparticles/common/emitters/Emitter.html#runAhead()">runAhead</a> method of the emitter to jump straight to the end state of the system.</p>

<p><a href="http://flintparticles.org/">Have fun with the new version.</a></p>]]></description>
			<content:encoded><![CDATA[<p>I released version 2.1.2 of <a href="http://flintparticles.org/">Flint</a> today. This version features a number of small changes and two new renderers. The new renderers draw particles as lines rather than discrete images. Each particle is rendered by drawing a line from its previous location to its current location, which enables the creation of effects like hair and grass. You can read about all the changes <a href="http://flintparticles.org/blog/version-212-released">on the Flint website</a>.</p>

<p>Also on the site and in the downloads is a new example using the new renderers to create grass. The result looks like this.</p>

<div class="spaced"><div id="swf4c532a3b3bfa2">
<p><b>Flash required:</b> You need version 9 or later of the free Flash player from Adobe to use this content. To download and install the free player from Adobe's web site <a href="http://get.adobe.com/flashplayer/">click here</a>.</p>
</div>
<script type="text/javascript">
var params = {loop:"false",quality:"high",allowfullscreen:"true",bgcolor:"#FFFFFF"};
var flashvars = {};
swfobject.embedSWF("/images/blog/Grass.swf", "swf4c532a3b3bfa2", "500", "500", "9.0.124", "/images/swf/expressInstall.swf", flashvars, params, {} );
</script></div>

<p><a href="http://flintparticles.org/examples/grass">View the source.</a></p>

<p>The grass will look different every time. I have deliberately made this draw slowly so the effect can be seen. It could be rendered much more rapidly by adjusting the parameters. The grass could also be draw instantaneously as a static image by using the <a href="http://flintparticles.org/docs/org/flintparticles/common/emitters/Emitter.html#runAhead()">runAhead</a> method of the emitter to jump straight to the end state of the system.</p>

<p><a href="http://flintparticles.org/">Have fun with the new version.</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.richardlord.net/blog/new-line-renderers-in-flint/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flint Particles in Flex</title>
		<link>http://www.richardlord.net/blog/flint-particles-in-flex</link>
		<comments>http://www.richardlord.net/blog/flint-particles-in-flex#comments</comments>
		<pubDate>Fri, 26 Jun 2009 13:30:44 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/flint-particles-in-flex/</guid>
		<description><![CDATA[<p>I released version 2.1 of <a href="http://flintparticles.org/">Flint</a> yesterday. This version features a number of small changes and a couple of major ones. You can read about all the changes <a href="http://flintparticles.org/blog/version-210-released">on the Flint website</a>, but I want to talk about the biggest change here. Flint now has full support and integration with the Flex Framework...</p>]]></description>
			<content:encoded><![CDATA[<p>I released version 2.1 of <a href="http://flintparticles.org/">Flint</a> yesterday. This version features a number of small changes and a couple of major ones. You can read about all the changes <a href="http://flintparticles.org/blog/version-210-released">on the Flint website</a>, but I want to talk about the biggest change here. Flint now has full support and integration with the Flex Framework.</p>

<p>This means that all Flint&#8217;s renderer&#8217;s have Flex Framework compatible counterparts that extend UIComponent and that particle effects can be created with MXML code.</p>

<p>So, for example, a snow effect can be created like this</p>

<pre class="code">&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;mx:Application
  xmlns:mx="http://www.adobe.com/2006/mxml"
  xmlns:f="http://flintparticles.org/2009/flint2d"
  layout="absolute" width="600" height="400"&gt;
  
  &lt;mx:Script&gt;
    &lt;![CDATA[
      import org.flintparticles.common.displayObjects.RadialDot;
    ]]&gt;
  &lt;/mx:Script&gt;

&lt;mx:Image source="@Embed(source='assets/Snow_1.png')"/&gt;
&lt;f:DisplayObjectRenderer id="renderer" width="600" height="400"&gt;
  &lt;f:emitters&gt;
    &lt;f:Emitter id="emitter" autoStart="true" runAheadTime="10"&gt;
      &lt;f:counter&gt;
        &lt;f:Steady rate="150"/&gt;
      &lt;/f:counter&gt;
      &lt;f:initializers&gt;
        &lt;f:Position&gt;
          &lt;f:LineZone startX="-5" startY="-5" endX="605" endY="-5"/&gt;
        &lt;/f:Position&gt;
        &lt;f:Velocity&gt;
          &lt;f:PointZone x="0" y="65"/&gt;
        &lt;/f:Velocity&gt;
        &lt;f:ImageClass imageClass="{RadialDot}" parameters="{[2]}"/&gt;
        &lt;f:ScaleImageInit minScale="0.75" maxScale="2"/&gt;
      &lt;/f:initializers&gt;
      &lt;f:actions&gt;
        &lt;f:Move/&gt;
        &lt;f:DeathZone zoneIsSafe="true"&gt;
          &lt;f:RectangleZone left="-10" right="620"
                   top="-10" bottom="420"/&gt;
        &lt;/f:DeathZone&gt;
        &lt;f:RandomDrift driftX="20" driftY="20"/&gt;
      &lt;/f:actions&gt;
    &lt;/f:Emitter&gt;
  &lt;/f:emitters&gt;
&lt;/f:DisplayObjectRenderer&gt;
&lt;mx:Image source="@Embed(source='assets/Snow_1_over.png')"/&gt;
&lt;/mx:Application&gt;</pre>

<p>Which produces this swf</p>

<div id="swf4c532a3b3d8b6">
<p><b>Flash required:</b> You need version 9 or later of the free Flash player from Adobe to use this content. To download and install the free player from Adobe's web site <a href="http://get.adobe.com/flashplayer/">click here</a>.</p>
</div>
<script type="text/javascript">
var params = {loop:"false",quality:"high",allowfullscreen:"true",bgcolor:"#FFFFFF"};
var flashvars = {};
swfobject.embedSWF("/images/blog/Snowfall2.swf", "swf4c532a3b3d8b6", "600", "400", "9.0.124", "/images/swf/expressInstall.swf", flashvars, params, {} );
</script>

<p>All the <a href="http://flintparticles.org/examples">examples</a> in the Flint project are now available in at least three forms &#8211; Flash, PureAS3, and Flex.</p>

<p><a href="http://flintparticles.org/">Have fun with the new version.</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.richardlord.net/blog/flint-particles-in-flex/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Flint 2.0 released</title>
		<link>http://www.richardlord.net/blog/flint-20-released</link>
		<comments>http://www.richardlord.net/blog/flint-20-released#comments</comments>
		<pubDate>Mon, 27 Oct 2008 09:07:11 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Flocking]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/flint-20-released/</guid>
		<description><![CDATA[<p>I released version 2.0 of Flint particles today. This features one bug-fix and a number of minor speed enhancements over the beta that has been available for the past couple of weeks. I've also added an mxp installer to the downloads, and tested everything with Flash CS4. As usual, you can find more on the Flint website...</p>]]></description>
			<content:encoded><![CDATA[<p>I released version 2.0 of <a href="http://flintparticles.org/">Flint particles</a> today. This features one bug-fix and a number of minor speed enhancements over the beta that has been available for the past couple of weeks. I&#8217;ve also added an mxp installer to the <a href="http://code.google.com/p/flint-particle-system/downloads/list">downloads</a>, and tested everything with Flash CS4. As usual, you can find more on the <a href="http://flintparticles.org/">Flint website</a>.</p>

<p>I&#8217;ll be taking a short break from Flint while I catch up on some other work, then I plan to push the 3D features further, with better integration with <a href="http://away3d.com/">Away3D</a> and <a href="http://blog.papervision3d.org/">Papervision3D</a> and the addition of support for <a href="http://www.flashsandy.org/">Sandy</a>.</p>

<p>Here&#8217;s an example of the new version of Flint doing flocking in 3D.</p>

<div class="spaced"><div id="swf4c532a3b3eb94">
<p><b>Flash required:</b> You need version 9 or later of the free Flash player from Adobe to use this content. To download and install the free player from Adobe's web site <a href="http://get.adobe.com/flashplayer/">click here</a>.</p>
</div>
<script type="text/javascript">
var params = {loop:"false",quality:"high",allowfullscreen:"true",bgcolor:"#CCCCCC"};
var flashvars = {};
swfobject.embedSWF("/images/blog/Flocking3d.swf", "swf4c532a3b3eb94", "500", "500", "9.0.124", "/images/swf/expressInstall.swf", flashvars, params, {} );
</script></div>
]]></content:encoded>
			<wfw:commentRss>http://www.richardlord.net/blog/flint-20-released/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Flint does Papervision3D and Away3D</title>
		<link>http://www.richardlord.net/blog/flint-does-papervision3d-and-away3d</link>
		<comments>http://www.richardlord.net/blog/flint-does-papervision3d-and-away3d#comments</comments>
		<pubDate>Wed, 17 Sep 2008 09:25:04 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Away3D]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/flint-does-papervision3d-and-away3d/</guid>
		<description><![CDATA[<p>Today I released a new alpha of version 2 of the <a href="http://flintparticles.org">Flint particle system</a>. This version adds renderers for Papervision3D and Away3D to the library, so that particle effects can be integrated with a 3D scene in these libraries...</p>]]></description>
			<content:encoded><![CDATA[<p>Today I released a new alpha of version 2 of the <a href="http://flintparticles.org">Flint particle system</a>. This version adds renderers for Papervision3D and Away3D to the library, so that particle effects can be integrated with a 3D scene in these libraries.</p>

<p>For Away3D Flint has one renderer, the Away3D renderer, that uses any Away3D Object3D type for displaying each particle inside an ObjectContainer3D. This lets you use 2D sprites or 3D objects for the particles.</p>

<p>For Papervision3D, Flint has three renderers -</p>

<ul>
<li>A pixel renderer that displays each particle as a pixel in a Papervision Pixels object.</li>
<li>A particle renderer that displays each particle in a Papervision Particles object using a Papervision particle.</li>
<li>A basic renderer that displays each particle in a DisplayObject3DContainer using a Papervision DisplayObject3D object.</li>
</ul>

<p>In all cases, the renderer sets the appropriate properties of the particle&#8217;s display object based on the state of the particle system and leaves the 3D engine to do the drawing.</p>

<p>Flint can be downloaded from the <a href="http://code.google.com/p/flint-particle-system/downloads/list">Google Code repository</a>. Along with the source download, you&#8217;ll find documentation and examples using the new features.</p>

<p>Have fun with this, and if you find any bugs or spot a better way to do something please let me know via the <a href="http://flintparticles.org/forum">Flint forum</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.richardlord.net/blog/flint-does-papervision3d-and-away3d/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>3D version of Flint Particle System</title>
		<link>http://www.richardlord.net/blog/3d-version-of-flint-particle-system</link>
		<comments>http://www.richardlord.net/blog/3d-version-of-flint-particle-system#comments</comments>
		<pubDate>Mon, 01 Sep 2008 11:55:39 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/3d-version-of-flint-particle-system/</guid>
		<description><![CDATA[<p>Today I released the alpha of version 2 of Flint. This version does 3D particle effects as well as 2D effects. The alpha is fairly stable and can be downloaded from <a href="http://code.google.com/p/flint-particle-system/downloads">Google code</a>.</p>

<p>The 2D effects have some enhancements over previous versions. The 3D effects are all new, and include most of the features from 2D, along with some new stuff. At the moment, rendering is done via Flint's own new 3D renderers, but I'm developing renderers for Papervision3d, Away3d and Sandy3d so that Flint can be used as a particle system with any of these 3d libraries too.</p>]]></description>
			<content:encoded><![CDATA[<p>Today I released the alpha of version 2 of Flint. This version does 3D particle effects as well as 2D effects. The alpha is fairly stable and can be downloaded from <a href="http://code.google.com/p/flint-particle-system/downloads">Google code</a>.</p>

<p>The 2D effects have some enhancements over previous versions. The 3D effects are all new, and include most of the features from 2D, along with some new stuff. At the moment, rendering is done via Flint&#8217;s own new 3D renderers, but I&#8217;m developing renderers for Papervision3d, Away3d and Sandy3d so that Flint can be used as a particle system with any of these 3d libraries too.</p>

<p>Here&#8217;s an example.</p>

<div class="spaced"><div id="swf4c532a3b416f7">
<p><b>Flash required:</b> You need version 9 or later of the free Flash player from Adobe to use this content. To download and install the free player from Adobe's web site <a href="http://get.adobe.com/flashplayer/">click here</a>.</p>
</div>
<script type="text/javascript">
var params = {loop:"false",quality:"high",allowfullscreen:"true"};
var flashvars = {};
swfobject.embedSWF("/images/blog/FireworkDisplay.swf", "swf4c532a3b416f7", "500", "300", "9.0.124", "/images/swf/expressInstall.swf", flashvars, params, {} );
</script></div>

<p>Use W,A,S,D keys to track in/out and left/right. Use cursor keys to pan and tilt. Use page-up/page-down to raise and lower the camera.</p>


<p>As always, find out more about Flint from the <a href="http://flintparticle.org/">project website</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.richardlord.net/blog/3d-version-of-flint-particle-system/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>C# version of Flint Particle System</title>
		<link>http://www.richardlord.net/blog/c-version-of-flint-particle-system</link>
		<comments>http://www.richardlord.net/blog/c-version-of-flint-particle-system#comments</comments>
		<pubDate>Mon, 01 Sep 2008 11:23:09 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/c-version-of-flint-particle-system/</guid>
		<description><![CDATA[<p>One keen user of Flint (Ben Baker) has ported it to C#. The project is called Flint-sharp and is on GoogleCode at <a href="http://code.google.com/p/flint-sharp/">http://code.google.com/p/flint-sharp/</a>. There's a few features still to implement, but most of it is working well...</p>]]></description>
			<content:encoded><![CDATA[<p>One keen user of Flint (Ben Baker) has ported it to C#. The project is called Flint-sharp and is on GoogleCode at <a href="http://code.google.com/p/flint-sharp/">http://code.google.com/p/flint-sharp/</a>. There&#8217;s a few features still to implement, but most of it is working well. Ben&#8217;s not sure how much more time he can spend on it, so if you&#8217;re a C# developer and interested in working on the project please <a href="/contact">let me know</a>.</p>

<p>The project will be supported through the existing <a href="http://flintparticle.org/">Flint website</a> and <a href="http://flintparticle.org/forum">forum</a> (I&#8217;ll be adding more info about it to the Flint website soon).</p>]]></content:encoded>
			<wfw:commentRss>http://www.richardlord.net/blog/c-version-of-flint-particle-system/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Garbage Collection</title>
		<link>http://www.richardlord.net/blog/garbage-collection</link>
		<comments>http://www.richardlord.net/blog/garbage-collection#comments</comments>
		<pubDate>Tue, 12 Aug 2008 07:53:08 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Best practice]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Garbage collection]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/garbage-collection/</guid>
		<description><![CDATA[<p>I recently received a support query on Flint regarding garbage collection. In discussions on the forum I was reminded that many Actionscript developers don't know how the Flash Player's garbage collection works...</p>]]></description>
			<content:encoded><![CDATA[<p>I recently received a support query on <a href="http://flintparticles.org/">Flint</a> regarding garbage collection. In discussions on the <a href="http://flintparticles.org/forum">forum</a> I was reminded that many Actionscript developers don&#8217;t know how the Flash Player&#8217;s garbage collection works.</p>

<p>For some developers that&#8217;s not a problem since memory use is quite low on lots of web sites, and all the memory is freed when a user leaves the web site anyway. However, with the development of rich applications on the web and in Air, garbage collection is becoming an issue that more developers need to understand.</p>

<p>I was going to write a long post explaining garbage collection, but Grant Skinner got there two years before me. Here&#8217;s his useful series about <a href="http://gskinner.com/blog/archives/2006/06/as3_resource_ma.html">resource management in Flash</a>.</p>

<p>When you&#8217;ve read that, this more recent post by Sean Christmann adds further insight &#8211; <a href="http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/">Kick starting the garbage collector</a>.</p>

<p>Now there&#8217;s no excuse for leaving trash lying around.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.richardlord.net/blog/garbage-collection/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>After a couple of days relaxing</title>
		<link>http://www.richardlord.net/blog/after-a-couple-of-days-relaxing</link>
		<comments>http://www.richardlord.net/blog/after-a-couple-of-days-relaxing#comments</comments>
		<pubDate>Tue, 15 Jul 2008 17:38:46 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
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		<category><![CDATA[Flint]]></category>
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		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/after-a-couple-of-days-relaxing/</guid>
		<description><![CDATA[<p>I've been working on a number of big projects for a client - working in-house planning and architecting the projects, writing code, and managing their Actionscript developers - which has meant I haven't had much time over the last few months to work on the <a href="http://flintparticles.org/">Flint particle system</a> or any other of my own projects, <a href="/blog/if-i-had-more-time">to do research</a>, or even to post very much on this blog...</p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on a number of big projects for a client &#8211; working in-house planning and architecting the projects, writing code, and managing their Actionscript developers &#8211; which has meant I haven&#8217;t had much time over the last few months to work on the <a href="http://flintparticles.org/">Flint particle system</a> or any other of my own projects, <a href="/blog/if-i-had-more-time">to do research</a>, or even to post very much on this blog.</p>

<p>Those client projects have now finished. I&#8217;m still working as an occasional consultant for the client but the in-house team can now manage the projects themselves.</p>

<p>This means, to all those clients and potential clients to whom I had to say no over the last few months, I now have time to take on some more work. Do <a href="/contact">get in touch</a> if you need me.</p>

<p>It also means I can start working on Flint again (and maybe later a couple of other interesting projects I have in mind). There&#8217;s a 3D version of Flint in progress which I hope to release next month. This will eventually work with all the major 3D engines, as well as having its own stand-alone renderers. The code is already <a href="http://flintparticles.org/blog/alpha-of-3d-version-is-available">available in its early alpha version</a>, and frequent updates will follow.</p>
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		<title>Flint Particle System version 1.0.3 released</title>
		<link>http://www.richardlord.net/blog/flint-particle-system-version-103-released</link>
		<comments>http://www.richardlord.net/blog/flint-particle-system-version-103-released#comments</comments>
		<pubDate>Thu, 05 Jun 2008 08:40:57 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/</guid>
		<description><![CDATA[<p>I released version 1.0.3 of the <a href="http://flintparticles.org/blog/version-103-released">Flint Particle System</a> today. This is a minor change to add some additional features including some keyboard control of the particle systems, applying palette maps to renderers and actions that only affect particles in certain areas of the screen. <a href="http://flintparticles.org/blog/version-103-released">More info on the Flint Website</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>I released version 1.0.3 of the <a href="http://flintparticles.org/blog/version-103-released">Flint Particle System</a> today. This is a minor change to add some additional features including some keyboard control of the particle systems, applying palette maps to renderers, and actions that only affect particles in certain areas of the screen. <a href="http://flintparticles.org/blog/version-103-released">More info on the Flint Website</a>.</p>]]></content:encoded>
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