Posts tagged as 'Flint'

Flint 2.0 released

I released version 2.0 of Flint particles today. This features one bug-fix and a number of minor speed enhancements over the beta that has been available for the past couple of weeks. I’ve also added an mxp installer to the downloads, and tested everything with Flash CS4. As usual, you can find more on the Flint website…

Flint does Papervision3D and Away3D

Today I released a new alpha of version 2 of the Flint particle system. This version adds renderers for Papervision3D and Away3D to the library, so that particle effects can be integrated with a 3D scene in these libraries…

3D version of Flint Particle System

Today I released the alpha of version 2 of Flint. This version does 3D particle effects as well as 2D effects. The alpha is fairly stable and can be downloaded from Google code.

The 2D effects have some enhancements over previous versions. The 3D effects are all new, and include most of the features from 2D,...

C# version of Flint Particle System

One keen user of Flint (Ben Baker) has ported it to C#. The project is called Flint-sharp and is on GoogleCode at http://code.google.com/p/flint-sharp/. There’s a few features still to implement, but most of it is working well…

Garbage Collection

I recently received a support query on Flint regarding garbage collection. In discussions on the forum I was reminded that many Actionscript developers don’t know how the Flash Player’s garbage collection works…

After a couple of days relaxing

I’ve been working on a number of big projects for a client – working in-house planning and architecting the projects, writing code, and managing their Actionscript developers – which has meant I haven’t had much time over the last few months to work on the Flint particle system or any other of my own projects, ...

Flint Particle System version 1.0.3 released

I released version 1.0.3 of the Flint Particle System today. This is a minor change to add some additional features including some keyboard control of the particle systems, applying palette maps to renderers and actions that only affect particles in certain areas of the screen. ...

Flint Particle System version 1.0.1 released

I released version 1.0.1 of the Flint Particle System today. This is a minor change to add more versatility to the BitmapRenderer and PixelRenderer classes. More info on the Flint Website.

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