It used to be the only question about monetising your game was how much to charge, and you could leave that decision until quite late in the development. But in this era of free-to-play we have to ask ourselves how we propose to charge for the game, and we have to ask early because the decision can have significant ramifications for the game.
How to charge for your game is sometimes very simple and other times very hard. With Bubble Pack I have always known that I want the initial download to be free. There are two reasons for this Continue reading