Posts tagged as 'Particles'

Flint Particles 4.0.0 released

Last week I released version 4.0.0 of Flint Particles. This version adds support for the latest versions of Away3d, Flare3d and Alternativa3d. Specifically, the supported versions of these three libraries themselves support the new...

My first Playbook app

Like many Flash developers, I jumped at the chance to create an app for the Blackberry Playbook. With the Playbook we have a platform where Flash is a first class citizen. Indeed, for some time Flash (more specifically, Air 2.5) was the only development platform available for the Playbook.

On top of that, Research in Motion...

One conference, two presentations

360|Flex DC starts in just 9 days and I’m not quite ready yet, but I will be. A few months ago, I suggested two presentations to John and Nicole who organise the event, hoping one would be up to scratch. Their reply was “Awesome submissions!” followed by “We’re happy to tell you, your submissions were accepted. You ok doing...

Flint Particles 2.2.0 released

Yesterday I released version 2.2.0 of Flint Particles. This version includes a new feature enabling collisions between particles and zones. Since zones can represent any shape, that means particles can collide with other objects provided a zone is defined to match (or approvimately match) the shape of the object.

Here’s a simple example...

Flint Particles 2.1.3 released

Last week, I released version 2.1.3 of Flint Particles. This release includes a new action called TweenToZone. This enables the tweening of particles to random points within a zone, which makes effects like this possible…

Full details of what’s new in this version are ...

New line renderers in Flint

I released version 2.1.2 of Flint today. This version features a number of small changes and two new renderers. The new renderers draw particles as lines rather than discrete images. Each particle is rendered by drawing a line from its previous location to its current location, which enables the creation of effects like hair and grass. You can read...

Flint Particles in Flex

I released version 2.1 of Flint yesterday. This version features a number of small changes and a couple of major ones. You can read about all the changes on the Flint website, but I want to talk about the biggest change here. Flint now has full support and integration with the Flex...

Flint 2.0 released

I released version 2.0 of Flint particles today. This features one bug-fix and a number of minor speed enhancements over the beta that has been available for the past couple of weeks. I’ve also added an mxp installer to the downloads, and tested everything with Flash CS4. As usual, you can find more on the Flint website…

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