Posts tagged as 'Particles'
Flint does Papervision3D and Away3D
Today I released a new alpha of version 2 of the Flint particle system. This version adds renderers for Papervision3D and Away3D to the library, so that particle effects can be integrated with a 3D scene in these libraries…
Posted on 17 September 2008 | 1 comment | continue reading
3D version of Flint Particle System
Today I released the alpha of version 2 of Flint. This version does 3D particle effects as well as 2D effects. The alpha is fairly stable and can be downloaded from Google code.
The 2D effects have some enhancements over previous versions. The 3D effects are all new, and include most of the features from 2D,...
Posted on 1 September 2008 | 2 comments | continue reading
C# version of Flint Particle System
One keen user of Flint (Ben Baker) has ported it to C#. The project is called Flint-sharp and is on GoogleCode at http://code.google.com/p/flint-sharp/. There’s a few features still to implement, but most of it is working well…
Posted on 1 September 2008 | 1 comment | continue reading
Garbage Collection
I recently received a support query on Flint regarding garbage collection. In discussions on the forum I was reminded that many Actionscript developers don’t know how the Flash Player’s garbage collection works…
Posted on 12 August 2008 | 1 comment | continue reading
After a couple of days relaxing
I’ve been working on a number of big projects for a client – working in-house planning and architecting the projects, writing code, and managing their Actionscript developers – which has meant I haven’t had much time over the last few months to work on the Flint particle system or any other of my own projects, ...
Posted on 15 July 2008 | no comments | continue reading
Flint Particle System version 1.0.3 released
I released version 1.0.3 of the Flint Particle System today. This is a minor change to add some additional features including some keyboard control of the particle systems, applying palette maps to renderers and actions that only affect particles in certain areas of the screen. ...
Posted on 5 June 2008 | 7 comments | continue reading
Flint Particle System version 1.0.1 released
I released version 1.0.1 of the Flint Particle System today. This is a minor change to add more versatility to the BitmapRenderer and PixelRenderer classes. More info on the Flint Website.
Posted on 14 April 2008 | no comments | continue reading
Flocking with particles
Among the new features in version 1.0 of the Flint Particle System are actions that enable the creation of flocking behaviour between particles. The result looks like this…
Posted on 10 April 2008 | 1 comment | continue reading