Posts tagged as 'Particles'
Flint Presentation Slides
Yesterday’s presentation about the Flint Particle System at the London Flash Platform User Group went well. Everyone was very enthusiastic about Flint and I got a lot of ideas for features from the audience. Thank you to everyone who was there, and to Tink for organising it. I had a good time and I hope you did too.
The slides from the presentation are here.
Posted on 29 February 2008 | no comments | continue reading
Particle System Presentation in London
I’m doing a presentation about the Flint Particle System this Thursday at the London Flash Platform User Group. As well as showing how to use Flint to create particle effects I’ll be delving into the underlying code architecture and showing how to customise Flint to your own requirements. I’ll also be looking at some of the specific problems I encountered and solutions I employed in developing Flint so hopefully the talk will be of interest to any developer, not just those who want to create particle effects…
Posted on 26 February 2008 | no comments | continue reading
Flint Particle System version 0.9.3
I uploaded version 0.9.3 of Flint today. There’s a new counter – the TimePeriod counter – which emits particles for a set period of time and then stops. Easing functions can be used to modify the rate of emission over the time period so more particles are emitted at the beginning or the end.
I also made a number of optimisations to improve the performance…
Posted on 25 February 2008 | no comments | continue reading
Making fire with particles
I now have two examples creating fire using the Flint particle system. The first I mentioned earlier sets fire to the Flint logo. The second creates a fire and smoke effect. Both are in the examples section of the Flint website with full source code…
Posted on 21 February 2008 | 1 comment | continue reading
Flint Particle System version 0.9.2
I uploaded version 0.9.2 of Flint yesterday. I’ve made a big change to the package structure to reflect the new website – everything is in org.flintparticles instead of bigroom.flint. A couple of the classes have been renamed (all the zone classes end with the name suffix Zone, MoveEuler has become simply Move, and LineShape has become simply Line. I’ve added some new effects including DeathOffStage for simply removing particles when they leave the stage and two new zones, BitmapDataZone and DisplayObjectZone…
Posted on 21 February 2008 | no comments | continue reading
Flint Particle System Website
Flint is leaving home. This morning we packed its bags and shipped it off to a new site at flintparticles.org. While it settles in I’ll continue to blog about it here as well as on the new site, but once the aggregators have picked up the new site’s blog I’ll move all the news and information about Flint over there. Of course, I’ll still blog about other stuff here.
Posted on 21 February 2008 | no comments | continue reading
Flint Particle System Tutorial
I’ve created a tutorial for the Flint Particle System. In it I create a swf to simulate snowfall…
Posted on 13 February 2008 | no comments | continue reading
Flint AS3 Particle System
Flint is an open-source project to create a versatile particle system library in Actionscript 3. The aim is to create a system that handles the common functionality for all particle systems, has methods for common particle behaviour, and lets developers extend it easily with their own custom behaviours without needing to touch the core code…
Posted on 11 February 2008 | 16 comments | continue reading
