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	<title>Comments on: Why write the unit tests first?</title>
	<atom:link href="http://www.richardlord.net/blog/why-write-the-unittest-first/feed" rel="self" type="application/rss+xml" />
	<link>http://www.richardlord.net/blog/why-write-the-unittest-first</link>
	<description>Actionscript/Flex, PHP and Java developer</description>
	<lastBuildDate>Sat, 24 Jul 2010 00:46:07 +0000</lastBuildDate>
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		<title>By: gropapa</title>
		<link>http://www.richardlord.net/blog/why-write-the-unittest-first/comment-page-1#comment-33767</link>
		<dc:creator>gropapa</dc:creator>
		<pubDate>Sat, 06 Feb 2010 15:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardlord.net/?p=434#comment-33767</guid>
		<description>we can consider the test cases are the &quot;call for the code of &quot; different use case thought during the uml analysis don&#039;t we?</description>
		<content:encoded><![CDATA[<p>we can consider the test cases are the &#8220;call for the code of &#8221; different use case thought during the uml analysis don&#8217;t we?</p>
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		<title>By: Torbjørn Caspersen</title>
		<link>http://www.richardlord.net/blog/why-write-the-unittest-first/comment-page-1#comment-33739</link>
		<dc:creator>Torbjørn Caspersen</dc:creator>
		<pubDate>Fri, 05 Feb 2010 13:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardlord.net/?p=434#comment-33739</guid>
		<description>@Richard Thanks for the clarification, that makes a lot more sense.

BTW. Saw your MVC presentation at Flash on the beach last year. Liked it a lot.</description>
		<content:encoded><![CDATA[<p>@Richard Thanks for the clarification, that makes a lot more sense.</p>
<p>BTW. Saw your MVC presentation at Flash on the beach last year. Liked it a lot.</p>
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		<title>By: Richard</title>
		<link>http://www.richardlord.net/blog/why-write-the-unittest-first/comment-page-1#comment-33737</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 05 Feb 2010 12:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardlord.net/?p=434#comment-33737</guid>
		<description>@Torbjørn No, in this context interface = the methods and properties a class exposes for other code to interact with it. I just posted another item elaborating on this - &lt;a href=&quot;/blog/test-the-interface-not-the-implementation&quot; rel=&quot;nofollow&quot;&gt;Test the interface, not the implementation&lt;/a&gt;

@Ben Yes, the first time you do it TDD seems to take a lot of extra time, but once you get good at it the increased development time is minimal, and the overall reduction in bugs means greater productivity overall.</description>
		<content:encoded><![CDATA[<p>@Torbjørn No, in this context interface = the methods and properties a class exposes for other code to interact with it. I just posted another item elaborating on this &#8211; <a href="/blog/test-the-interface-not-the-implementation" rel="nofollow">Test the interface, not the implementation</a></p>
<p>@Ben Yes, the first time you do it TDD seems to take a lot of extra time, but once you get good at it the increased development time is minimal, and the overall reduction in bugs means greater productivity overall.</p>
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		<title>By: Ben Beaumont</title>
		<link>http://www.richardlord.net/blog/why-write-the-unittest-first/comment-page-1#comment-33734</link>
		<dc:creator>Ben Beaumont</dc:creator>
		<pubDate>Fri, 05 Feb 2010 12:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardlord.net/?p=434#comment-33734</guid>
		<description>Agree whole-heartedly. I&#039;m the only Flash developer in the company I work for, and I started using TDD ideas in the last few projects I&#039;ve worked on. I&#039;ve found it really is useful and changes the way I think about coding for the better. 
It&#039;s initially a bit had to see the benefits, as it requires time writing tests which are non-production code, but once you commit to it, the time to develop the production code can be decreased quite dramatically.
It&#039;s also very useful for regressive testing to check everything is in order prior to commiting it.</description>
		<content:encoded><![CDATA[<p>Agree whole-heartedly. I&#8217;m the only Flash developer in the company I work for, and I started using TDD ideas in the last few projects I&#8217;ve worked on. I&#8217;ve found it really is useful and changes the way I think about coding for the better.<br />
It&#8217;s initially a bit had to see the benefits, as it requires time writing tests which are non-production code, but once you commit to it, the time to develop the production code can be decreased quite dramatically.<br />
It&#8217;s also very useful for regressive testing to check everything is in order prior to commiting it.</p>
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		<title>By: Torbjørn Caspersen</title>
		<link>http://www.richardlord.net/blog/why-write-the-unittest-first/comment-page-1#comment-33733</link>
		<dc:creator>Torbjørn Caspersen</dc:creator>
		<pubDate>Fri, 05 Feb 2010 12:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardlord.net/?p=434#comment-33733</guid>
		<description>Interesting, test driven development is one of the many thing I&#039;ve wanted to get into, but haven&#039;t got around to.

One thing that puzzles me: 3. Test the interface. Does that mean that all classes that are to be tested must implement an interface? Seems like a lot of overhead.</description>
		<content:encoded><![CDATA[<p>Interesting, test driven development is one of the many thing I&#8217;ve wanted to get into, but haven&#8217;t got around to.</p>
<p>One thing that puzzles me: 3. Test the interface. Does that mean that all classes that are to be tested must implement an interface? Seems like a lot of overhead.</p>
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