Ash is an entity framework for Actionscript 3 game development. It’s a lightweight framework that provides the basic scaffolding for building a game using entities and systems. There’s a number of articles about Ash on this blog and the source code is on Github.
Flint is an open-source particle engine library for Actionscript 3 that I develop in my spare time. It creates 2D and 3D particle effects for things like fire, smoke, snow, fireworks and more abstract effects. The project has its own website at flintparticles.org.
At Stick Sports, where I am CTO, we are planning to release Air Native Extensions as we develop them. So far we have released six extensions for
- Advertising with MoPub on iOS and Android
- Use the social network features on iOS6
- Game Center integration on iOS
- Flurry Analytics on iOS and Android
- In-App Purchase on iOS
- Read & Write data to the Keychain on iOS
- Detect whether a URL scheme is handled on iOS and Android
You’ll find the extensions, source code and documentation in Stick Sports’ Github repository.
Coral is a set of Actionscript 3 classes for 3D Mathematics. It includes classes for Point3d, Vector3d, Matrix3d and Quaternion. There’s more information in this post, and the source code is on Github.
Various useful Actionscript code that I’ve mentioned on this site are available in my public code repository on GitHub. Amongst the contents are a KeyPoll class to replace Key.isDown functionality that is missing from Actionscript 3, and an ObjectPool class for managing object reuse to reduce the need for Flash or Air to create and dispose of objects.