Over the past years I have done a number of presentations about game development and other areas of technology. On these pages are the presentation materials for those sessions and other relevant information. In situations where I’ve presented similar material on numerous occasions, I have included the most comprehensive version of the content only.
- Develop Brighton, 16 July 2015
In this session I presented seven important lessons that I learnt as a choreographer that are still important to me as a game designer. I accompanied each lesson with the story of how I learnt it and an example of how it might apply in game design.
- Flex and the City, London, 20 October 2010
In this session I use my experience developing with and recommending frameworks to try to answer the question of which framework is best.
- 360|Flex DC, 22 September 2010
In which I talk about my experiences developing and managing an open source project (Flint particles) for the past three years, what I learnt, what I experienced, why I did and still do it, and important lessons for anyone contemplating creating or getting involved in an open source project.
- 360|Flex San Jose, 8 March 2010
- London Flash Platform User Group, 29 July 2010
- 360|Flex DC, 21 September 2010
In this session, I discussed and showed a new Flex application architecture that we are using at BrightTALK to enable the rapid development of new projects based on previously designed features. This was specifically devised to serve two purposes
- To enable us to rapidly and easily create new, custom designed, webcast players for clients
- To enable our designers to do this work without the need for developer involvement
- GotoAndSki(), 12 June 2010
In this session, I compared and contrasted four of the newer application frameworks (also known as micro-architectures) for Flex and Flash projects. They are
- Spring Actionscript
- Flash on the Beach, 22 September 2009
- London Flash Platform User Group, 29 October 2009
- Flash Brighton User Group, 1 December 2009
- Flex London User Group, 16 February 2010
In this session, I compared and contrasted six different application frameworks (also known as micro-architectures). They are
- London Flash Platform User Group, 28 February 2008
- Flash Brighton User Group, 26 August 2008
- Flash on the Beach, 30 September 2008
In this session I introduced viewers to the open source Flint particle system that I develop.
- London Flash Platform User Group, 31 May 2007
In this session I described some of the basic and not so basic aspects of developing a physics system for use in Flash games.