Packageorg.flintparticles.twoD.actions
Classpublic class Move
InheritanceMove Inheritance ActionBase Inheritance Object

The Move action updates the position of the particle based on its velocity. It uses a Euler integrator to calculate the new position. If you want an emitter's particles to move then you must add a Move action, or a similar custom action, to the emitter

This action has a priority of -10, so that it executes after other actions.



Public Properties
 PropertyDefined By
 Inheritedpriority : int
Returns a default priority of 0 for this action.
ActionBase
Protected Properties
 PropertyDefined By
 Inherited_priority : int = 0
ActionBase
Public Methods
 MethodDefined By
  
The constructor creates a Move action for use by an emitter.
Move
 Inherited
addedToEmitter(emitter:Emitter):void
This method does nothing.
ActionBase
 Inherited
This method does nothing.
ActionBase
  
update(emitter:Emitter, particle:Particle, time:Number):void
[override] Updates the particle's position based on its velocity and the period of time indicated.
Move
Constructor Detail
Move()Constructor
public function Move()

The constructor creates a Move action for use by an emitter. To add a Move to all particles created by an emitter, use the emitter's addAction method.

See also

Method Detail
update()method
override public function update(emitter:Emitter, particle:Particle, time:Number):void

Updates the particle's position based on its velocity and the period of time indicated.

This method is called by the emitter and need not be called by the user.

Parameters

emitter:Emitter — The Emitter that created the particle.
 
particle:Particle — The particle to be updated.
 
time:Number — The duration of the frame - used for time based updates.

See also