Rain
This example uses a simple rain simulation and a collision zone to bounce the rain off the umbrella.
package
{
import org.flintparticles.twoD.emitters.Emitter2D;
import org.flintparticles.twoD.renderers.PixelRenderer;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.geom.Rectangle;
[SWF(width='600', height='400', frameRate='60', backgroundColor='#000000')]
public class Main extends Sprite
{
private var emitter:Emitter2D;
public function Main()
{
emitter = new Rain();
addChild( new Bitmap( new Image1( 600, 400 ) ) );
var renderer:PixelRenderer = new PixelRenderer( new Rectangle( 0, 0, 600, 400 ) );
renderer.addEmitter( emitter );
addChild( renderer );
emitter.start();
emitter.runAhead( 4, 30 );
}
}
}package
{
import org.flintparticles.common.counters.Steady;
import org.flintparticles.common.initializers.AlphaInit;
import org.flintparticles.twoD.actions.Accelerate;
import org.flintparticles.twoD.actions.CollisionZone;
import org.flintparticles.twoD.actions.DeathZone;
import org.flintparticles.twoD.actions.Move;
import org.flintparticles.twoD.actions.SpeedLimit;
import org.flintparticles.twoD.emitters.Emitter2D;
import org.flintparticles.twoD.initializers.Position;
import org.flintparticles.twoD.initializers.Velocity;
import org.flintparticles.twoD.zones.DiscZone;
import org.flintparticles.twoD.zones.LineZone;
import org.flintparticles.twoD.zones.RectangleZone;
import flash.geom.Point;
public class Rain extends Emitter2D
{
public function Rain()
{
counter = new Steady( 1000 );
addInitializer( new Position( new LineZone( new Point( -55, -5 ), new Point( 605, -5 ) ) ) );
addInitializer( new Velocity( new DiscZone( new Point( 60, 400 ), 20 ) ) );
addInitializer( new AlphaInit( 0.5 ) );
addAction( new Move() );
addAction( new CollisionZone( new DiscZone( new Point( 245, 275 ), 150 ), 0.3 ) );
addAction( new DeathZone( new RectangleZone( -60, -10, 610, 410 ), true ) );
addAction( new Accelerate( 0, 500 ) );
addAction( new SpeedLimit( 500 ) );
}
}
}import org.flintparticles.common.counters.Steady; import org.flintparticles.common.initializers.AlphaInit; import org.flintparticles.twoD.actions.Accelerate; import org.flintparticles.twoD.actions.CollisionZone; import org.flintparticles.twoD.actions.DeathZone; import org.flintparticles.twoD.actions.Move; import org.flintparticles.twoD.actions.RotateToDirection; import org.flintparticles.twoD.actions.SpeedLimit; import org.flintparticles.twoD.emitters.Emitter2D; import org.flintparticles.twoD.initializers.Position; import org.flintparticles.twoD.initializers.Velocity; import org.flintparticles.twoD.renderers.PixelRenderer; import org.flintparticles.twoD.zones.DiscZone; import org.flintparticles.twoD.zones.LineZone; import org.flintparticles.twoD.zones.RectangleZone; import flash.display.Sprite; import flash.geom.Rectangle; var emitter:Emitter2D = new Emitter2D(); emitter.counter = new Steady( 1000 ); emitter.addInitializer( new Position( new LineZone( new Point( -55, -5 ), new Point( 605, -5 ) ) ) ); emitter.addInitializer( new Velocity( new DiscZone( new Point( 60, 400 ), 20 ) ) ); emitter.addInitializer( new AlphaInit( 0.5 ) ); emitter.addAction( new Move() ); emitter.addAction( new CollisionZone( new DiscZone( new Point( 245, 275 ), 150 ), 0.3 ) ); emitter.addAction( new DeathZone( new RectangleZone( -60, -10, 610, 410 ), true ) ); emitter.addAction( new Accelerate( 0, 500 ) ); emitter.addAction( new SpeedLimit( 500 ) ); var renderer:PixelRenderer = new PixelRenderer( new Rectangle( 0, 0, 600, 400 ) ); renderer.addEmitter( emitter ); addChild( renderer ); emitter.start(); emitter.runAhead( 4, 30 );
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:f="http://flintparticles.org/2009/flint2d"
width="600" height="400"
backgroundColor="#000000">
<s:BitmapImage source="{new Image1( 600, 400 )}" width="600" height="400"/>
<f:PixelRenderer id="renderer" width="600" height="400">
<f:emitters>
<f:Emitter id="emitter" autoStart="true" runAheadTime="4" runAheadFrameRate="30">
<f:counter>
<f:Steady rate="1000"/>
</f:counter>
<f:initializers>
<f:Position>
<f:LineZone startX="-55" startY="-5" endX="605" endY="-5"/>
</f:Position>
<f:Velocity>
<f:DiscZone centerX="60" centerY="400" outerRadius="20"/>
</f:Velocity>
<f:AlphaInit alpha="0.5"/>
</f:initializers>
<f:actions>
<f:Move/>
<f:DeathZone zoneIsSafe="true">
<f:RectangleZone left="-60" right="610" top="-10" bottom="410"/>
</f:DeathZone>
<f:Accelerate x="0" y="500"/>
<f:SpeedLimit limit="500"/>
<f:CollisionZone bounce="0.3">
<f:DiscZone centerX="245" centerY="275" outerRadius="150"/>
</f:CollisionZone>
</f:actions>
</f:Emitter>
</f:emitters>
</f:PixelRenderer>
</s:Application>