Taking A Break

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Working on a long project is hard. I’ve been working on and off on Intergalactic Delivery Driver for ten months now. There were some gaps in that time, particularly the three months I spent working at King when I got almost nothing done on the game. Continue reading →

Refactoring the meta-game in Intergalactic Delivery Driver

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Last week was an interesting week for Intergalactic Delivery Driver, the game I'm currently developing. The week started with a crisis in confidence as I debated whether the meta-game would work and ended with a number of changes and much greater confidence in the quality of the game in general and the meta-game in particular. Continue reading →