About me

At the start of 2015 I left my position as CTO at mobile games company Stick Sports to pursue my own ideas for games.

My first game is Freak Factory, which I released in August 2015. It is a game with a unique core mechanic, designed for children but with universal appeal. It is available on iOS, Android, and Windows Phone.

I am now creating my second game, Intergalactic Delivery Driver. It is a game about delivering parcels around the universe, flying spaceships though busy junctions, asteroid storms and wars, and trying to stay out of trouble.

My 24-year career spans a range of development roles including

  • CTO at Stick Sports
  • Lead Developer at King
  • Technical Architect at BrightTALK
  • Lead Developer at EA Criterion
  • Freelance programmer, consultant, trainer and troubleshooter at many organisations including The United Nations, The British Museum and The Science Museum

I have worked across a number of genres including games on iOS, Android, XBox and PlayStation, desktop applications, installations in museums and galleries, educational software and web applications.

I like to encourage and help other developers to improve their skills. As a consultant I taught bespoke training courses for many clients and I continue to speak at conferences and user groups.

I am also the developer of a number of open-source projects.

Also, I misspent my youth as a contemporary dance choreographer and dancer. I had my own dance company and my productions were performed around the UK and mainland Europe.

You can read my resumé here.

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