At the start of 2015 I left my position as CTO at mobile games company Stick Sports to pursue my own ideas for games.
My first game is Freak Factory, which I released in August 2015. It is a game with a unique core mechanic, designed for children but with universal appeal. It is available on iOS, Android, and Windows Phone.
I am now creating my second game, Intergalactic Delivery Driver. It is a game about delivering parcels around the universe, flying spaceships though busy junctions, asteroid storms and wars, and trying to stay out of trouble.
My 24-year career spans a range of development roles including
- CTO at Stick Sports
- Lead Developer at King
- Technical Architect at BrightTALK
- Lead Developer at EA Criterion
- Freelance programmer, consultant, trainer and troubleshooter at many organisations including The United Nations, The British Museum and The Science Museum
I have worked across a number of genres including games on iOS, Android, XBox and PlayStation, desktop applications, installations in museums and galleries, educational software and web applications.
I like to encourage and help other developers to improve their skills. As a consultant I taught bespoke training courses for many clients and I continue to speak at conferences and user groups.
I am also the developer of a number of open-source projects.
Also, I misspent my youth as a contemporary dance choreographer and dancer. I had my own dance company and my productions were performed around the UK and mainland Europe.
You can read my resumé here.