Physics for Flash Games
Presented at
- London Flash Platform User Group, 31 May 2007
In this session I described some of the basic and not so basic aspects of developing a physics system for use in Flash games.
Here are the slides from the presentation at LFPUG on 31 May 2007.
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4 Comments add your own
Thanks buddy, Do you like write a simple (really simple) physic engine?
Pedram | 5th October 2010 at 10:50
This must be an older post, but I wanted to say thanks—it’s very good!
Joe Kopena | 30th January 2011 at 13:24
Hi, I know it’s useless to bring up, but I think there is a typo in the Vector class code. The function get length() should be getlength() right?
Wesley Cai | 21st July 2011 at 05:24
Wesley, the code is correct as it is – that is how property methods are defined in actionscript.
Richard | 21st July 2011 at 08:17
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