Screenwriter, Choreographer, Game Developer

Game architecture is different

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In this session, I compared building a game (Asteroids) using an entity-component-system framework (Ember) and an MVC framework (Robotlegs) and concluded that the entity framework was more suited to this task. I then explained why.

I also wrote a blog post that covers much of the material in this presentation.

These are the slides from the presentation at try{harder} on Thursday, 6 October 2011.

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